$FORGE
/
Play→

$FORGE

HULL No. 01 · SIGNAL RUNNERChrome finish · twin drive
X 000 · Y 000Move to steer the hull
Game + token · Season one

An arcade shooter powered by $FORGE. Hold the forge against the swarm, break a boss every forty seconds, and spend the token on hulls, raids and tournaments.

0Numbered hulls
0Modules
0Pilot missions
0Bosses
$FORGE token

What the token does.

One token across the arena, the pilot campaign and the hangar.

01Shop

In-game purchases

Spend the token on ship skins, pilot outfits, weapon effects, map access, and other cosmetic upgrades.

SkinsOutfitsWeapon FXMaps
02Compete

Competitive play

Use tokens to enter special boss raids and tournaments, with rewards for top performers.

Boss raidsTournamentsTop rewards
03Unlock

Progression and access

Unlock premium missions, limited-time events, and seasonal content with tokens.

Premium missionsEventsSeasons
04Daily

Daily buybacks

Allocate a portion of game fees to scheduled daily token buybacks, subject to the project’s treasury rules and available revenue.

Game feesScheduledTreasury rules
Leaderboard

Top pilots, ranked live.

Ranked by each pilot's best arena run. Finish a run and your score lands here.
Full leaderboard →

The forge

Every forty seconds the swarm gets faster. Every kill feeds the multiplier. Every bullet you skim charges the blast. And when the bell rings, something big comes through the gate.

Specification

What is forged in $FORGE

One game, two modes, and a hangar that grows with every minute in the air. Everything runs in the browser — no install, no account.

Format
3D arcade survival shooter, plus a side-scrolling pilot campaign
Round
Forty seconds, then an upgrade and a boss
Hangar
Forty numbered hulls in chrome, ceramic and graphite
Armory
Twelve modules that change how you survive
Campaign
Ten worlds, one hundred missions, skills that carry into the arena
Controls
Keyboard or touch
A run

Three movements, until the hull gives out.

Chain kills for a score multiplier, skim bullets to charge the forge blast, and dash straight through anything small.

01Swarm

Hold the line

Shard drones swarm, Rams lock a lane and lunge, Leeches drain your heat when they get close.

02Bell

Choose an upgrade

At the bell you take one of three: another barrel, a hotter trigger, piercing rounds, a wing drone or more hull.

03Boss

Break the boss

Every charge is telegraphed. Below half health a boss turns red and changes its pattern.

The three

Bosses of the forge.

Each one has a tell. Learn it and you will always find room to move.

I

Anvil Ray

Wide volleys, then a spinning ring of bolts with a single gap.Tell · wings flare

Anvil Ray
II

Twin Hammer

Locks a lane, flashes, and charges straight down it.Tell · lane flash

Twin Hammer
III

Bellows

Breathes out Leech swarms that sap your heat.Tell · plates open

Bellows
Second mode

Then step out of the cockpit.

Ten worlds and one hundred missions on foot. Every skill you train carries back into the arena.

Open the campaign→
The hangar

Forty hulls, each numbered.

Ten are earned in flight, one every seven minutes. The other thirty wait in the shop.

The armory

Twelve modules.

Unlock a module once and it stays with you for every run.

Sectors

Four skies, four rules.

Reach the level once and the sector stays open.

From level 1

Rust Belt

Open lanes and drifting rock. Where every pilot starts.

From level 2

Neon Gardens

A ring of light closes on the beat. Stay outside it.

From level 4

Abyss Reactor

A hot core flares on one side, then the other.

From level 7

Orbit of Silence

Gravity pulls you to the centre. Fly against it.

Ready

The forge is lit.

Play free today. $FORGE goes live with the game.

Launch a run→
W A S DFly
SPACEFire at the nearest target
SHIFTDash through small enemies
BForge blast
ESCPause